I love that director and cowriter Zach Cregger used his clout from last year’s surprise, Academy Award–winning hit Weapons to get the keys to the Resident Evil franchise. Why not have some fun? Why not make something that hits hard, moves fast, and isn’t afraid to get dirty in a hilariously pitch-black world of monsters and mayhem, akin to the Evil Dead trilogy or 1978’s Dawn of the Dead? Social commentary with a gleeful helping of anarchic, cartoonishly over-the-top mayhem? Yes, please — sign me up immediately.
Cregger and cowriter Shay Hatten (Ballerina) craft a wholly original scenario that feels like a side story from one of the more recent installments of the video game. In the middle of a hellish blizzard, medical courier Bryan (Austin Abrams) is tasked with delivering an urgent, mysterious, life-or-death item to the hospital in downtown Raccoon City. After a car accident involving a wandering pedestrian, it becomes increasingly clear to the young man that something is seriously wrong. When he begins being hunted by zombies, mutating creatures, and giant, vomit-spewing blobs, Bryan knows for certain he’s in way over his head.
While it owes more to John Carpenter’s The Thing than previous incarnations of the Capcom video game series, Cregger still has deep, abiding reverence for the franchise that made its console debut a full 30 years ago. There are references to several PlayStation installments, including locations, monsters, and even a few of the kills. Cregger and ace cinematographer Dariusz Wolski (News of the World) create a visual aesthetic that effortlessly moves from a first-person visualization of events to an observational whirlwind of a terrified everyman doing whatever is necessary to survive. It all looks terrific, and don’t get me started on the crackerjack sound design.
What’s wonderful is how, for the first two-thirds of the film, Cregger utilizes humor and horror in exquisitely unsettling tandem. Bryan cracks a joke at the most unforeseen moments. But that’s because what he’s experiencing is so beyond the pale that he feels like he needs to if he’s to retain any semblance of sanity. When a family’s darling pet sprouts tentacles like an ungodly squid trying to pull you into its carnivorous jaws, what’s there to say other than that’s the most unbelievably disgusting thing you’ve ever witnessed? Comedy becomes Bryan’s primary defense mechanism.
This is very reminiscent of how Sam Raimi handles moments of extremity in his early films, or the way characters in The Thing react when stuff so disgustingly unexplainable occurs that the only rational reaction is a wide-eyed, humorous comment of excessive disbelief. Cregger utilizes these shaken exclamations with astute care, making Bryan a far more believable and emotionally authentic protagonist; it also amplifies considerably the inherent tension of the situation the courier finds himself in.
Another aspect of the unrelenting thriller I responded favorably to was its ticking-clock efficiency. Once Bryan gets on the road, events build one upon the other with zero time jumps. He moves from one location to the next the same way a player would if they were manipulating the character via a PlayStation controller. Additionally, when Bryan gets information, the exposition dumps come like organically placed cutscenes, giving just as much insight as to what he needs to do next to satisfy but never revealing too much about what is going to transpire next. It’s incredibly well done, and the resulting scares are genuine.
Unfortunately, unlike either Barbarian or Weapons, I did feel that Cregger began to lose his firm grip on the material as Bryan’s journey progressed to its climax. The comedy becomes too forced, too manufactured; the quips and jokes do not ring with the same truthfulness as earlier on. More importantly, these outbursts of outlandish buffoonery inadvertently undercut the insidiously terrifying jolts of body horror reminiscent of David Cronenberg’s The Fly or Brian Yuzna’s Society. I found Bryan’s final demonic face-off far less satisfying than his other creepy encounters, and it all builds to a goofy last scene that I did not find nearly as clever as I am certain Cregger hoped I would.
Not that this makes Resident Evil a misfire. Far from it. This is a gory, silly, and imaginative rollercoaster ride, one that refuses to let up from the first second Bryan hits the road to Raccoon City. Abrams is outstanding, and the majority of the filmmaking is so top-notch that I’m not sure any other video game adaptation turned motion picture, even Werewolves Within or Tomb Raider, can come close.
I just wish I liked the ending more, which I admit is no small matter. But the stuff I like about Cregger’s little B-grade sojourn into undead creature-feature carnage I adore unconditionally.
Support the Seattle Gay News: Celebrate 52 Years with Us!
As the third-oldest LGBTQIA+ newspaper in the United States, the Seattle Gay News (SGN) has been a vital independent source of news and entertainment for Seattle and the Pacific Northwest since 1974.
As we celebrate our 52nd year, we need your support to continue our mission.
A monthly contribution will ensure that SGN remains a beacon of truth and a virtual gathering place for community dialogue.
Help us keep printing and providing a platform for LGBTQIA+ voices.
How you can donate!
Using this link: givebutter.com/6lZnDB
Text “SGN” to 53-555
Or Scan the QR code below!

